CORPORATE BOMBS - WTF edition

Original edition + Signed WTF edition + Executive Deluxe WTF edition

Welcome to the Corporate Bombs “What the FcK” edition, where eye-rolling synergy meetings, toxic office politics, and passive-aggressive CC’ing are a daily blood sport—and honestly?

What the FcK is actually going on here?

Leveraging the chaotic foundation of our previous campaigns, we are leaning straight into the absolute madness of modern work culture with our most unhinged, off-the-wall expansion yet.

Corporate Bombs “WTF” edition, is back to help you weaponize your daily workplace trauma into explosive, laugh-out-loud strategy.

Navigate a treacherous professional landscape where everyone is gaslighting everyone, dodge the career-ending “You're Fired” cards, and hoard the lifesaving “Friend of the Boss” card to fend off the corporate wolves.  

This is fast-paced, ruthless workplace warfare where you get to actively sabotage your colleagues, skip the HR lecture, and play dirty to be the last survivor standing.

If you are ready to unleash your deepest office frustrations, laugh uncontrollably, and trigger a beautiful, spontaneous bout of office rebellion, grab your deck and prepare for total corporate domination. Are you up for the challenge? Let the games begin!

Warning: Side effects include uncontrollable laughter, spontaneous office rebellion, and a complete loss of your corporate filter. We are not responsible for any accidental truth-bombing during your next “synergy alignment" meeting. Play at your own risk, our legal team is already hiding under their desks. Usage may lead to heightened levels of spite, tactical gaslighting, and the realization that you are actually much better at being a villain than a “team player.”

Play at your own risk (of being promoted).

Disclaimer: Opening this box and playing WTF, constitutes a formal surrender of your remaining humanity, a complete disregard to your moral compass, and a sudden comfort with “downsizing” your friends. Management accepts no liability for the hollow, empty feeling you’ll have after winning. It’s just the cost of doing business. You waive all rights to a “safe space.”

Participation in Corporate Bombs “WTF edition” may lead to “Permanent Unprofessionalism.”

Players have reported symptoms of chronic backstabbing, tactical narcissism, and a pathological need to pivot their way out of accountability.

Who are we?

Hi! We’re the Corporate Bombs team, a group of corporate escapees (or maybe just disgruntled employees) who collectively clocked too many hours sitting in far too many unproductive meetings.

Like many of you, we learned early on that the corporate world is a fantastic place... for generating hilarious frustrations. We spent years joking about the absurdity of office life: the endless bureaucracy, the political manoeuvring, and that sinking feeling when you realize you've been "volun-told" to lead another initiative.

That's why we created Corporate Bombs.

This game isn't just a card deck; it's a therapeutic, laugh-out-loud outlet for everyone who’s ever wanted to sabotage their cubicle neighbour or give the finger (figuratively, of course) to that one condescending Manger.

Our mission is simple: To bring genuine, explosive fun to your table. We believe that whether you're a student preparing for the 'real world' or a seasoned veteran who's seen the worst of HR, everyone deserves a chance to blow off some steam and dominate their friends in a fun, competitive battle. 

We want you to have fun, enjoy the chaos, and remember that sometimes, all you need is a Job Saver card to make it through the day.

We’re excited for you to join us in bringing this delightfully ruthless workplace to life!

Goal of the game:

The goal of the game is to be the last player remaining in the game.  All players must play a card from their hand, then draw a card from the card pile.

If a player draws a ‘Get the FcK Out’ card, they are out of the game unless they have a ‘Friend of the Boss’ card.

The Corporate Bombs - WTF Deck

Each deck is packed with 56 high-stakes opportunities for career advancement (or total professional collapse).

Before you dive into workplace warfare, you need to know the tools at your disposal. The deck is packed with cards designed to help you climb the ladder, cover your tracks, or actively ruin someone else's career.

  • Get the FcK Out: The ultimate pink slip. Drawing this card means immediate career termination and exile from the boardroom, unless you have the right connections to survive the cull.

  • Friend of the Boss: Pure, unadulterated nepotism in cardboard form. This card lets you completely bypass accountability because you happen to be friends with the guy whose name is on the building.

  • Gaslight: The psychological shield of champions. Perfect for executing the ultimate corporate defence mechanism: "I never said that I didn't do that, and frankly, your memory of this situation is highly concerning."

  • Flirting: A high-risk, HR-adjacent manoeuvre. Safely offload your unwanted baggage onto an unsuspecting colleague with a smooth, completely inappropriate workplace distraction.

  • Strategic Realignment: The classic corporate execution. Forced to sit quietly and miss a turn because upper management decided your entire existence is no longer "operationally critical."

  • The Tax Audit: You've been hoarding the receipts, dated screenshots, and archived emails since 2019, allowing you to completely skip past a colleague's nonsense.

  • What the FcK: The ultimate workplace safety valve. Sometimes the spreadsheets are broken, the server is down, leadership is clueless, and you just need to play the card that says what everyone is already thinking.

  • Office Surveillance: The keystroke-logging nightmare. Management is watching your active screen time, forcing you to drop a card out of pure, unadulterated IT-security paranoia.

  • Micromanager: The over-the-shoulder hoverer. Force a colleague into a corner and demand they drop a card immediately—unless they are skilled enough to mentally break you first.

  • The Pivot: We just paid an external consulting firm $2.4 million to tell us to do the exact opposite of what we’re currently doing. Reverse the direction of play and pretend this was your idea all along.

  • Per My Last Email: The ultimate conversational silencer. You have officially called out a colleague's inability to read. They are stripped of their speaking privileges, and breaking the silence will cost them dearly.

  • Mandatory Fun: The soul-crushing corporate trap. Playtime is forced upon you. You must stand up and deliver a soul-destroying "fun fact" about yourself to the group under the guise of team building.