CORPORATE BOMBS - What the Fck edition
Warning: Side effects of gameplay may include corporate greed, “Main Character” syndrome, and a permanent dislike for lanyard-wearing individuals.
In rare cases, players may experience “Meeting Fatigue Flashbacks.” If you find yourself attempting to ‘synergize” with your household pets, discontinue play and seek immediate therapy. Management is not responsible for any friendships terminated during the “What the FcK” round.
Usage may lead to heightened levels of spite, tactical gaslighting, and the realization that you are actually much better at being a villain than a “team player.”
Play at your own risk (of being promoted).
Disclaimer: Opening this box, constitutes a formal surrender of your remaining humanity, a complete disregard to your moral compass, and a sudden comfort with “downsizing” your friends. Management accepts no liability for the hollow, empty feeling you’ll have after winning. It’s just the cost of doing business.
You waive all rights to a “safe space.”
Participation in Corporate Bombs “What the FcK edition” may lead to “Permanent Unprofessionalism.”
Players have reported symptoms of chronic backstabbing, tactical narcissism, and a pathological need to pivot their way out of accountability.